Cute and odd cottage for my insane sim.
Monday, February 23, 2015
Accidental Beauty
So I made this little cottage that's kind of nutty and I was working on making a nutty sim to live in it. My plan was for the sim to be unique looking, instead I came up with gorgeous. Now I have new plans for this sim and will be making a new sim for the cottage.
I will show some pics of the cottage once I create a new sim to live there.
Meet Jazlyn
I will show some pics of the cottage once I create a new sim to live there.
We did it!
I know there are a lot of new kids in my towns thank to this challenge! I know that we won't get the new hairs until the March patch, but I hope to see them before that! I'm still looking to see if they've been "leaked" anywhere.
Thursday, February 12, 2015
More on the Charmed sims.
Their home, loosely based on the one from the show...
Prudence:
Aspiration-Fabulously Wealthy
Traits-Art Lover
Self-Assured
Hot-Headed
Business Savvy
Career Track-Business
Phoebe:
Aspiration-Soul Mate
Traits-Cheerful
Romantic
Childish
Alluring
Career Track-Athletic
Piper:
Aspiration-Master Chef
Traits-Family Oriented
Squeamish
Foodie
Essence of Flavor
Career Track-Culinary
Paige:
Aspiration-Painter Extraordinaire
Traits-Ambitious
Cheerful
Creative
Muser
Career Track-painter
To see the previous post on this family and more pictures >>Click Here<<.
Not sims Related, but interesting fit test.
Interesting and simple test to see how fit you are. The doctor who came up with the test sees a big correlation between fitness and longevity and feels the results of this test are a good indicator of both. The scoring is easy and explained in this short video. I scored a 9 out of 10. Feel free to share your results in the comments below.
Wednesday, February 11, 2015
Charming Sims
Creating sims is not my strong point, but I do still find it fun. And when I make a sim that is meant to look like someone IRL, I start to see them as that person. Really fun to have those kinds of sims in game. I made the sisters from Charmed. Phoebe, Pru, Piper and Paige, except I didn't use their characters last names in the show. They all have the last name Manor, a homage to the lovely home they lived in.
Piper (Holly Marie Combs)
Paige (Rose McGowan)
Pru (Shannen Doherty) "Don't take my picture!"
"Seriously"
Phoebe (Alyssa Milano)
Sunday, February 8, 2015
Genealogy and a bit about my game style.
Before I get into the real purpose of this post, why genealogy is awesome, I feel I should explain a bit about how I make decisions about sims in my game.
Now, if I have a specific idea for a sim or type of sim that I want to make, then that's what I make. Usually, when in create-a-sim, I take full control over the sims name/traits etc. But once in the game, as my families have children, I let "fate" do it's things.
For traits and aspirations I have a numbered list. Then I used a random number generator to make the decision for me. So my sim just aged up and I need a trait, random number generator gives me a 12 and that sim now loves the outdoors.
For a baby's last name (since the parents don't have the option to take each others names) I hyphenate the names. Mother's-Fathers. When those children grow up and have children, their children will have a hyphenate using the second part of their parent's names (aka the father's name is dominate as if the wife took the husbands name). Let me give you an example that should make this easier to understand.
John Smith marries Lisa Law. They have a baby girl Cindy. Cindy's last name would become Cindy Law-Smith. Cindy Law-Smith grows up and marries Carl Jones-McCormick. They have a son named Ted. Ted's last name would then be Ted Smith-McCormick. If they ever change it so couple's can take on their spouses last name then I will only rarely use hyphenated names. Children created in create-a-sim (using genetics or otherwise) will have one last name, the same one their parents share.
First names I do random. First I'll go to the random number generator and input the range of 1-26 (for the 26 letters of the alphabet). The number the generator gives me tells me what letter the new baby's first name will start with. If the generator gives me a "4" then the baby's first name will start with the letter "D" which is the 4th letter of the alphabet. But that just gives me the first letter. I now go to the dice button that allows you to have the game generate a name for you. The first name that pops up starting with the letter chosen by the generator, is their name. So in this example the generator gave us a 4 which means letter "D". I click the dice: "Tim"...no..."Mark"...no..."David"...David it is!
So now that you know that, let me introduce you to a very extended family
(Ignore the lazy photo-shopping, I just wanted to get everyone in the same picture.)
Ed and Daphne are married and have a son Milton. Daphne had an affair with Farland and had triplets Aisha, Kelsi and Elsi. Farland left Daphne for his now girlfriend Justine. They had twin boys Junior and Sam. And it's that kind of craziness that is the reason family trees/genealogy are needed!
Now, if I have a specific idea for a sim or type of sim that I want to make, then that's what I make. Usually, when in create-a-sim, I take full control over the sims name/traits etc. But once in the game, as my families have children, I let "fate" do it's things.
For traits and aspirations I have a numbered list. Then I used a random number generator to make the decision for me. So my sim just aged up and I need a trait, random number generator gives me a 12 and that sim now loves the outdoors.
For a baby's last name (since the parents don't have the option to take each others names) I hyphenate the names. Mother's-Fathers. When those children grow up and have children, their children will have a hyphenate using the second part of their parent's names (aka the father's name is dominate as if the wife took the husbands name). Let me give you an example that should make this easier to understand.
John Smith marries Lisa Law. They have a baby girl Cindy. Cindy's last name would become Cindy Law-Smith. Cindy Law-Smith grows up and marries Carl Jones-McCormick. They have a son named Ted. Ted's last name would then be Ted Smith-McCormick. If they ever change it so couple's can take on their spouses last name then I will only rarely use hyphenated names. Children created in create-a-sim (using genetics or otherwise) will have one last name, the same one their parents share.
First names I do random. First I'll go to the random number generator and input the range of 1-26 (for the 26 letters of the alphabet). The number the generator gives me tells me what letter the new baby's first name will start with. If the generator gives me a "4" then the baby's first name will start with the letter "D" which is the 4th letter of the alphabet. But that just gives me the first letter. I now go to the dice button that allows you to have the game generate a name for you. The first name that pops up starting with the letter chosen by the generator, is their name. So in this example the generator gave us a 4 which means letter "D". I click the dice: "Tim"...no..."Mark"...no..."David"...David it is!
So now that you know that, let me introduce you to a very extended family
(Ignore the lazy photo-shopping, I just wanted to get everyone in the same picture.)
Ed and Daphne are married and have a son Milton. Daphne had an affair with Farland and had triplets Aisha, Kelsi and Elsi. Farland left Daphne for his now girlfriend Justine. They had twin boys Junior and Sam. And it's that kind of craziness that is the reason family trees/genealogy are needed!
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